Search Issue Tracker
Fixed
Fixed in 6000.0.0b16, future release
Votes
5
Found in
2022.3.28f1
6000.0.0b12
6000.1.0a7
Issue ID
UUM-67893
Regression
No
[Quest] Native virtual keyboard does not show input and does not close or pass values to the input field when built on Quest
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build and Run on Quest the “Assets/Scenes/DemoScene.unity“ Scene
3. In Player, click on one of the input fields
4. Write any text
5. Close the keyboard by pressing the blue Button with a checkmark icon
Expected result: The keyboard shows text and can be closed with the text present in the input field
Actual result: The keyboard is not showing typed-in text and cannot be closed or typed-in text is present on the keyboard but does not enter into the input field
Reproducible with: UGUI 2.0.0 (6000.0.0b13)
Could not test with: UGUI 1.0.0 (2022.3.22), UGUI 3.0.0-exp.3 (2023.2.15f1, 6000.0.0b13) (Keyboard does not appear)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Could not test with Windows Standalone Player or in Play Mode due to keyboard not appearing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment