Search Issue Tracker
Fixed
Fixed in 6000.0.0b16
Votes
5
Found in
2022.3.28f1
6000.0.0b12
6000.1.0a7
7000.0.0a1
Issue ID
UUM-67893
Regression
No
[Quest] Native virtual keyboard does not show input and does not close or pass values to the input field when built on Quest
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build and Run on Quest the “Assets/Scenes/DemoScene.unity“ Scene
3. In Player, click on one of the input fields
4. Write any text
5. Close the keyboard by pressing the blue Button with a checkmark icon
Expected result: The keyboard shows text and can be closed with the text present in the input field
Actual result: The keyboard is not showing typed-in text and cannot be closed or typed-in text is present on the keyboard but does not enter into the input field
Reproducible with: UGUI 2.0.0 (6000.0.0b13)
Could not test with: UGUI 1.0.0 (2022.3.22), UGUI 3.0.0-exp.3 (2023.2.15f1, 6000.0.0b13) (Keyboard does not appear)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Could not test with Windows Standalone Player or in Play Mode due to keyboard not appearing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Add comment