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How to reproduce: 1. Open the attached "case_1355495.zip" project 2. Select Edit/Preferences and disable Compress Assets on Import 3... Read more
Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has 256 threads in a threadgroup which is more than the supported max ... Read more
How to reproduce: 1. Open the user's attached project 2. In the top bar menu select Create Scene Bug > Create Scene Bug/Create Scene... Read more
How to reproduce: 1. Open the attached "case_1353141.zip" project and Scenes/Test scene 2. In the Game view, observe the white Decal... Read more
Reproduction steps: 1. Open the user's attached project 2. Load the "PortalVRBug" scene 3. Enter play mode 4. Change the Game view t... Read more
Reproduction steps: 1. Create a new project and Import Bolt 2. Create a new Graph 3. Add a random Node 4. Place the mouse cursor... Read more
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. In the Scene View, inspect the square sprites 3. Note how t... Read more
How to reproduce: 1. Open the attached '1355591.zip' project 2. In the Project window double-click on the Test Asset 3. In the UI Bu... Read more
How to reproduce: 1. Open the attached project (Addressables.zip) 2. Press the Play button 3. Go to Window -> Asset Management -> Ad... Read more
Reproduction steps: 1. Open project the attached user's project "CustomUnitTest-2021.1.zip" 2. Run Edit > Project Settings > Visual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy