Search Issue Tracker
Fixed
Votes
48
Found in
2021.3.6f1
Issue ID
UUM-9258
Regression
Yes
UI becomes not interactable after deactivating and reactivating Canvas
Reproduction steps:
1. Open the attached “UIRaycastIssue“ project
2. Open the “SampleScene” scene
3. Enter Play mode
4. Uncheck and recheck the “Toggle Canvas B“ toggle
5. Click the “Button B” button and observe the Console
Expected result: The button is interactable, “ButtonB” was logged
Actual result: The button is not interactable
Reproduced in: 2021.3.6f1
Not reproduced in: 2020.3.37f1, 2021.3.5f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a3
Reproduced on: Windows 11
Note: Also reproduced in Players
-
KreizLand
Aug 08, 2022 11:08
Does anyone used Doozy when the issue occured?
-
RestlessSwords
Aug 07, 2022 12:57
it is absolutely critical that this major regression get quickly fixed
-
sacb0y
Jul 28, 2022 18:54
This also seems to be related to sort order for me or something.
-
IVANMARTINEZ94
Jul 19, 2022 12:45
Hi, in my project it seems that it is related to the canvas sort order, it seems that the engine automatically changes the layer when override sorting it´s disabled to a lower layer and is hidden by other elements
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9248