Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.2.0a1
6000.2.0a9
Issue ID
UUM-103673
Regression
No
Burst errors spammed in the Console when installing recommended packaged from Multiplayer Center
Steps to reproduce:
- Create new Unity project
- Open Multiplayer Center window
- Select “Sports” Genre
- Select “Number of Players” > 2
- When recommendations appear in the window, press “Install Packages”
- Once packages are installed, observe the Console window
Actual results: Errors are spammed in the Console window
Expected results: No errors in the Console window
Reproducible with versions: 6000.2.0a1, 6000.2.0a9
Not reproducible with versions: 6000.1.0f1
Tested on (OS): MacBook Pro, 2021 (Apple M1 Max, Sequoia 15.3.2)
{code:java}
System.InvalidOperationException: Burst failed to compile the function pointer `Void __codegen__Retain(IntPtr)`
at Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) [0x001b5] in ./Library/PackageCache/com.unity.burst@7a907cf5a459/Runtime/BurstCompiler.cs:457
at Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Boolean isFunctionPointer) [0x00028] in ./Library/PackageCache/com.unity.burst@7a907cf5a459/Runtime/BurstCompiler.cs:327 {code}
{code:java}
InvalidOperationException: Burst failed to compile the function pointer `Void ProcessQueuedCommands$BurstManaged()` Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) (at ./Library/PackageCache/com.unity.burst@7a907cf5a459/Runtime/BurstCompiler.cs:457)
{code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
When Burst is updated in the Editor, the user must restart for Burst changes to take effect, and a prompt pops up alerts the user of this.