Search Issue Tracker
Fixed
Fixed in 6000.4.0a1
Votes
0
Found in
2021.3.56f1
2022.3.66f1
6000.0.57f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-117242
Regression
No
Slider disappears when the Baked Lightmap Viewer window is at its minimum size
Reproduction steps:
{}{}1. Create a new project
2. Create a 3D GameObject
3. Enable Contribute GI Static status in the Inspector
4. Open Lighting window (Window > Rendering > Lighting)
5. Press “Generate Lighting” button
6. Click on 3D GameObject in the Hierarchy
7. Open Baked Lightmap Viewer window by clicking “View” button in the Inspector (Mesh Renderer > Lightmapping > Baked Lightmap)
8. Make sure Viewer window is at its minimum size and observe the slider on the top of the window
Actual result: Slider disappears when the window is minimised, leaving empty space between its field and its icon
Expected result: Nothing of note happens
Reproducible with: 2021.3.56f1, 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Reproduced on: Windows 11
Note: Changing field by clicking and dragging only works when the action is performed over the icon, but the large gap between the icon and the field makes this unclear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
- Performance Markers “Add Column” dropdown has a lot of empty space when opened
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
Add comment