Search Issue Tracker
Fixed
Fixed in 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.2.0a1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-117230
Regression
No
WebGPU errors with APV Lighting Scenario Blending
Steps to reproduce:
- Enable APV Lighting Scenario Blending
Actual results:
Error that the ComputePipeline failed because of texture format mismatch between the BindGroupLayout and the Shader.
Expected results:
It should work similarly to other platforms.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note (fix version 6000.4.0a1):
Fix errors with WebGPU and APV Lighting Scenario Blending
Resolution Note (fix version 6000.3.0b3):
Fix for WebGPU errors when using APV Lighting Scenario Blending
Resolution Note (fix version 6000.2.6f1):
Fix for WebGPU errors when using APV Lighting Scenario Blending