Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1027637
Regression
Yes
[Profiler] ADB connection not shown until you switch platform
The ADB android connection on the profiler is a connection that goes through the usb into the device instead of the network. It's different from the other connections due to its IP, which is 127.0.0.1.
However, if you start up the editor with the android platform as the default, you will not see this connection as available until you switch to another platform and then switch back to android.
To reproduce:
1. Open a project that has android platform already selected.
2. Open the profiler
3. Select the dropdown list of available devices/connections. Notice that ADB@ 127.0.0.1:34999 is not available.
4. Switch to any other platform
5. Switch back to android
6. Repeat steps 2-3 - notice that ADB@ 127.0.0.1:34999 is now available.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment