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Fixed Timestep is set to 0.01999999 by default in Project Settings
How to reproduce:1. Create a new 3D project2. Navigate to Edit > Project Settings > Time3. Observe the field "Fixed Timestep" ... Read more
Crash on GUIView::ProcessInputEventFromAPI when navigating from Layers m...
Reproduction steps:1. Create a new 3D Core project2. Open the “Layers” drop-down menu, which is found in the upper-right corner of t... Read more
GameObject name doesn’t change when changing it from the “Debug” window
How to reproduce:1. Create a new project2. In the Hierarchy window, select “Main Camera” GameObject3. In the Inspector window, chang... Read more
Memory usage slowly rises overtime and the Editor crashes eventually whe...
Reproduction steps:1. Open the attached “repro-project” and let it run in the background2. Open Task Manager3. Observe the memory us... Read more
[MacOS] PointerDownEvent doesn't register Command key modifier when it i...
How to reproduce:1. Open the user’s attached “modifierssTest.zip” project2. Enter Play Mode3. Hold down the Command key and left-cli... Read more
VFX Graph gets corrupted and has no properties when manually adding the ...
How to reproduce:1. Open the user-attached project “vfx-test.1” and then close it2. Unzip the user-attached project “vfx-test.2” int... Read more
Rotation is not set back to the previous value when undoing Configurable...
Reproduction steps:1. Open project “BugReport.zip”2. Open “SampleScene”3. Enter Play Mode4. Select “CubeA” GameObject in the Hierarc... Read more
Motion Blur distorts Terrain details in Runtime
Reproduction steps:1. Open the attached "repro_IN-47753.zip" project2. Enter the Play Mode3. Observe the Game window Expected result... Read more
Crash on RaiseException when hovering over code post-breakpoint trigger ...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/NeonTest.unity“ scene3. Switch the Editor to Debug... Read more
Identify the bottlenecks limiting our ability to implement framerate ind...
Steps to reproduce:1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip"2. In the "FramerateIndependantT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used