Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b2
Issue ID
830812
Regression
Yes
TextureImporterInspector: Normalmap setting carries over to Default texture type
To reproduce:
1. Open attached project
2. Select the asset "Cat"
3. Switch "Texture Type" to normal map, tick "Create for Grayscale", press "Apply"
4. Switch "Texture Type" to default, press "Apply"
Notice that the "Create from grayscale" tick still applies, even though it's a normal map and not a default texture setting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment