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GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps: 1. Open user attached Project 2. Open Window > Rendering > Lighting 3. Generate Lighting using Progressive GPU L... Read more
[Mobile] Loading a JSON from Resources folder into a TextAsset fails on ...
How to reproduce: 1. Open the user's attached project "New Unity Project (1)" 2. Change the device's locale to something other than ... Read more
[2D][Sprite Mask] Sprite Mask Shading Mode view is not correctly display...
Reproduction steps: 1. Open the user's attached project and custom-range scene 2. Set Scene Shading Mode to Sprite Mask 3. Observe t... Read more
AudioGroup 'Mute' does not mute audio from a 'Receive' DSP effect
How to reproduce: 1. Open the attached project 2. Open Scene 3. Click Play Expected result: You can hear one whoosh sound repeating... Read more
OnTriggerExit is not called when GameObject leaves Trigger through repar...
How to reproduce: 1. Open the attached project "OnTrigger.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode Expected ... Read more
Editor crashes when Cloth with SkinnedMeshRenderer has Null Bone References
Reproduction steps: 1. Open user attached Project 2. Open Assets\Test Scene 3. Select "TestCloth crash" > "Rope" in the Hierarchy 4.... Read more
Crash on SerializedFile::WriteObject while building the project
Reproduction steps: 1. Open the user's attached project "Odd Levels.zip" 2. Go to File > Build And Run Expected result: The project... Read more
[Mac] Build progress window sometimes appears top of other windows
Reproduction steps: 1. Open any project with Unity editor 2. Switch the platform to iOS 3. Go File -> Build Settings and start the b... Read more
float4x3/4x2 matrices are lost in the Shader uniforms
How to reproduce: 1. Open the attached "1328776_Repro" project 2. In the Project window select the "TestShader" Asset 3. In the Insp... Read more
Setting ArticulationBody.collisionDetectionMode at runtime via script to...
How to reproduce: 1. Open the attached project, SampleScene 2. Enter Play Mode 3. Note the Console window output Expected result: A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
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- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu