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[Mobile] Crash with no stacktrace when apk is ran
Reproduction steps: 1. Open user's attached project 2. Build and run on Android/iOS Reproducible with: 2018.4.32f1, 2019.4.23f1, 20... Read more
[XR SDK] Tracked Pose Driver stops working after suspending play while R...
How to reproduce: 1. Open the attached "Debug2.zip" project 2. Build to UWP 3. Open Visual Studios solution -> Build project (Debug,... Read more
[Shadergraph] Subgraph node precision is overriden when it does not matc...
Reproduction steps: 1. Download and open the attached project "SubGraphBug.zip" 2. Double-click the HalfPrecisionTest asset to open ... Read more
Editor crashes on TextCore.LowLevel.FontEngine.GetGlyphIndex when buildi...
How to reproduce: 1. Open the attached project 2. Click File > Build Settings 3. Build the project Expected result: The game builds... Read more
Mesh is shaded as black when setting BoneWeights via Advanced Mesh API
How to reproduce: 1. Open the attached project's Scene labeled "BoneWeightTestScene" 2. Enter the Play Mode 3. Inspect the generated... Read more
[URP] [Metal] [Mac] Project crashes on launch when binding compute buffe...
Reproduction steps: 1. Open the project attached in "Test CS Bug.zip" 2. Go File -> Build Settings 3. Enable Create Xcode project 4.... Read more
[Mesh] Unity crash when creating a large mesh (180 million vertices) fro...
Steps to reproduce: 1. Open the attached project "Case_1319589" 2. In the top menu go to Window/DoIt -- this tries to create a Mesh ... Read more
Text does not clear when pressing the clear (x) button in a Search Field
How to reproduce: 1. Open the attached project 2. Click Window > SreachField Test 3. Type anything into the Search Field 4. Click th... Read more
Physics inconsitency with nested Rigidbody and Rigidbody2D
Reproduction steps: 1. Open attached project "NestedPhysicsBug" and scene "SampleScene" 2. Enter Play Mode 3. Observe the CapsulePar... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps: 1. Download and open the "computeBuffers.zip" project 2. Build the project 3. Open the built project with "Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame