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Editor crashes on TryGetFromReflectionTypeString when building the APK o...
How to reproduce:1. Open the attached “IN-40318” project2. In the “Build Settings” click “Build And Run” Expected result: The projec... Read more
Instantiating large amounts of prefabs with the LudiqBehaviour sub-type ...
How to reproduce:1. Open the attached “IN-41076” project2. Navigate to Window → Asset Management → Addressables → Groups and under B... Read more
Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce:1. Open the attached Project "burstTest" and load Scene "SampleScene"2. In the Hierarchy, select the "Bug Test" Gam... Read more
VFX Graph ZWrite has no effect when using URP PostProcessing DoF effect
How to reproduce:1. Open the attached project "1571703-URPVFX DoF.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expe... Read more
[HDRP] realtime Reflection probe makes volumetrics clouds wind stop
Repro steps :- Open attached project- Open scene called "Clouds"- Press play- Notice that reflection probe is set to realtime > o... Read more
[2023.2][UI Builder] Dragging an element no longer works after dragging ...
How to reproduce:1. Open the user’s attached “UITKTest.zip” project2. Open “UXML1.uxml” (Assets > Scripts > UI > Resources ... Read more
Scene view turns black when using a custom Mesh Renderer
How to reproduce:1. Open the attached “mesh-project“2. Open the “OutdoorsScene“ Scene3. Enter Play Mode4. Open the Scene view window... Read more
Physics applied to Rigidbody is not fully disabled when setting the Rigi...
How to reproduce:1. Open the user-attached project “RigidbodyKinematicCPUTime”2. Open the “SampleScene” scene3. Open the Profiler by... Read more
Compiling both variants when dynamic keywords are used
As I was working on a PR to change fog keywords in URP to dynamic branches, we noticed that we seem to be compiling both variants. B... Read more
[2D] [URP] Objects are rendered twice when Foremost Sorting Layer is ena...
Reproduction steps:1. Open the “SortingLayerStripped“ project2. Open the “SampleScene“ scene3. Open and enable the Frame Debugger Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used