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AssetBundle incremental build needs to detect script namespace/assembly ...
Repro: Open the attached project (google drive link in first comment) Use Menu item to Build AssetBundles Change the namespace in My... Read more
[Context Menu] Menu appears delayed if several consecutive right clicks ...
Steps to reproduce:1. Open any project2. Right click on the same item multiple times without explicitly clearing the context menu Ex... Read more
Filters dropdown: Window doesn't rescale on items collapse
Steps to reproduce: Create/open any project Go to the "Window" menu item and select "Package Manager" In the "Package Manager" windo... Read more
[Context Menu][Mac Intel] Clear settings dropdown is not working in the ...
Steps to reproduce: 1. Open any project2. Go to the Console window (Window > General > Console)3. Click the arrow next to the ... Read more
"Switch Platform" button is enabled after installing a component and not...
Easier to reproduce using Unity Hub or QA multi-toolSteps to reproduce:1. Open any project2. Open Build Settings window3. Select a p... Read more
Joints are spaced too far apart when baked
How to reproduce:1. Open the user’s attached project “IncorrectJointBaking.zip”2. Enter Play Mode or Build And Run Expected result: ... Read more
[Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan resu...
Steps to reproduce:1. Open the attached project "URPBRG.zip"2. Go to Player Settings and make sure that the Graphics API is set to V... Read more
Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
Reproduction steps:1. Open the attached “ProceduralBugDX12.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter t... Read more
Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...
How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more
Crash on TypeTreeQueries::FullyQualifiedTypeNameParts::TryGetFromReflect...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Test > Go Expected result: Unity Editor successfully builds ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used