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9
votes
Duplicate

Nested canvas anchor's position reset to bottom left after entering play...

UI

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Aug 10, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Create a new project. 2. Add "UI>Canvas" gameobject. 3. Add a child canvas to previous canvas. 4. Set child's... Read more

0
votes
Fixed

NavMeshObstacle carving causes NavMeshAgent to teleport

AI

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Aug 11, 2016

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Version/s: 5.4.0f3

Reproduction step: 1. Open the attached project. 2. Open and play the "MainScene". - After few seconds obstacle is instantiated ins... Read more

1
votes
Won't Fix

Project crashes when playing Audio and recording with Everyplay at the s...

Android

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May 19, 2016

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Version/s: 5.3.4p6

Reproduction steps: 1) Open "bug_everyplay_android_audiopool_crash" project 2) Build and run "EveryTester" scene on Android 3) Pres... Read more

0
votes
Fixed

[Mono]FieldInfo.GetValue(null) crashes unity on ScriptingInvocationNoArg...

Mono

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Aug 10, 2016

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Version/s: 5.4.0f3

To reproduce: 1. Open the project attached by the user 2. Open the scene "asd" 3. Enter Play mode 4. Press R Crash! NOTE: commenti... Read more

0
votes
Won't Fix

[iOS][Android] UI buttons do not work if the parent of Canvas has Event ...

UI

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Jul 31, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS or Android device. 3) Locate the button labeled 'Bro... Read more

8
votes
Duplicate

Canvas with Graphic Raycaster which has an image object does not block C...

UI

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Aug 11, 2016

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Version/s: 5.4.0f3

Repro steps: 1. Open "GraphicRaycast" project 2. Open "scene" scene 3. Enter play mode 4. Click on the red square 5. Notice that the... Read more

3
votes
Postponed

[NetworkAnimator] Only first layer animations are synced through network

Networking

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May 05, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip" 2. Build and run project as host 3. In editor, ope... Read more

0
votes
Fixed

Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...

Asset Loading

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Aug 11, 2016

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Version/s: 5.3.6p2

When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more

0
votes
Fixed

The Plane struct constructor calculates "this.m_Distance" inaccurately i...

Scripting

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Jul 28, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Do... Read more

0
votes
Fixed

VR support settings persist across Editor sessions but UI does not indic...

VR

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Aug 11, 2016

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Version/s: 5.5.0a6

Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the to... Read more

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