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Fixed

Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1

Votes

0

Found in

6000.0.52f1

6000.1.10f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-110587

Regression

Yes

Rendering Layer Mask is not highlighted when the property is overriden

-

How to reproduce:
1. Open the “HDRPBugReport.zip“ project
2. Open the “OutdoorsScene”
3. Select the “CubePrefab“ Prefab in the Hierarchy
4. Change the “Rendering Layer Mask“ selection in the Inspector
5. Observe the Inspector

Expected result: Property is highlighted
Actual result: Property is not highlighted

Reproducible in: 2023.3.0a18, 6000.0.52f1, 6000.1.10f1, 6000.2.0b9, 6000.3.0a1
Not reproducible in: 2021.3.53f1, 2022.3.64f1, 2023.3.0a17

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- The Scene still gets dirty after changing the properties
- Similar behavior can be observed with the “Contribut Global Illumination” property; however, it regressed elsewhere, earlier

  1. Resolution Note (fix version 6000.4.0a1):

    SRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI

  2. Resolution Note (fix version 6000.3.0b3):

    Fixed in 6000.3.0b3

  3. Resolution Note (fix version 6000.2.6f1):

    Fixed in 6000.2.6f1

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