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Fixed
Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.0.52f1
6000.1.10f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-110587
Regression
Yes
Rendering Layer Mask is not highlighted when the property is overriden
How to reproduce:
1. Open the “HDRPBugReport.zip“ project
2. Open the “OutdoorsScene”
3. Select the “CubePrefab“ Prefab in the Hierarchy
4. Change the “Rendering Layer Mask“ selection in the Inspector
5. Observe the Inspector
Expected result: Property is highlighted
Actual result: Property is not highlighted
Reproducible in: 2023.3.0a18, 6000.0.52f1, 6000.1.10f1, 6000.2.0b9, 6000.3.0a1
Not reproducible in: 2021.3.53f1, 2022.3.64f1, 2023.3.0a17
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The Scene still gets dirty after changing the properties
- Similar behavior can be observed with the “Contribut Global Illumination” property; however, it regressed elsewhere, earlier
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Resolution Note (fix version 6000.4.0a1):
SRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI
Resolution Note (fix version 6000.3.0b3):
Fixed in 6000.3.0b3
Resolution Note (fix version 6000.2.6f1):
Fixed in 6000.2.6f1