Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
1.0.0-exp.4
Issue ID
NAVB-8
Regression
No
NavMeshSurface Component doesn't bake properly when Component NavMeshModifier Override Area is enabled
Reproduction steps:
1. Open attached project "case_1331858-BugReport (1)"
2. Open Scene "SampleScene" from Assets>Scenes
3. Select "NavMesh" GameObject
4. Observe NavMesh in Scene view
Expected result: NavMesh is baked in a smooth rectangle shape
Actual result: NavMesh has random cuts baked into it
Reproducible with: 1.0.0 (2018.4.33f1, 2019.4.24f1, 2020.3.8f1, 2021.1.4f1, 2021.2.0a17)
-
Resolution Note:
This issue is a duplicate of another issue
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3457
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
- [Linux] Unity Version Control Project Setting labels aren't Humanized on Linux
This is a duplicate of issue #UUM-3457