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File parameter has incorrect value in CompilerMessage when the path has ...
Steps: 1. Open attached project 2. Open Script2.cs 3. Introduce compiler error 4. Take a look into messages in Console ==> File pa... Read more
Popup about missing .resource file appears when refreshing Asset Databas...
Reproductions steps: 1. Open the attached "case_1305732.zip" project 2. Load SampleScene 3. Enter Play mode Expected result: no pop... Read more
[GPU PLM] Part of baked shadows are broken when hitting a backface
Using the GPULM with baked lights and when trying to cast a shadow via a backface results in weird artifacts close to the occluder. ... Read more
Hierarchy window search returns incorrect results when using ref in the ...
Reproduction steps: 1. Open the project 2. In the Hierarchy search bar type "ref:Assets/art/__GUI/stats armor2.psd" 3. Click on one ... Read more
[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...
How to reproduce: 1) Create a new Unity project 2) In Project Settings set Direct3D 12 as the primary graphics API for Windows 3) In... Read more
Replacing a Timeline asset makes the replacing/new asset undeletable
Steps to repro: 1. Open any/new project 2. Select a Gameobject without a Timeline/Director 3. In the Timeline window, hit Create (j... Read more
Curve editor colour identifiers are too large and off-centre when UI Sca...
Steps to reproduce: 1. Open any/new project 2. Select a Gameobject 3. In the Timeline window, create a Timeline for that Gameobject ... Read more
Window Tooltips are visible when window is minimized/moved to a differen...
Reproduction steps: 1. Open the attached project ("2019.4.21f1 probuilder tooltip.zip") 2. Drag Unity Editor to a different monitor,... Read more
[Windows] Player freezes on minimize when Window is reparented and Run I...
Reproduction steps: 1. Create an empty project 2. Enable "Run in Background" 3. Build the game 4. Open attached c++ Solution "Parent... Read more
[Profiler] Crash on profiling::Profiler::StartNewFrameSeparateThread
Reproduction steps: -Due to the nature of this crash, there is no way currently to reproduce it Reproducible with, according to use... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
- Warning "Item m_LightProbeSystem not found in window PC_RPAsset" logged when navigating to RP Asset from Probe Volume Component
- Tessellation has poor performance in URP when rendered using Metal
- The PlayableDirector Component properties are not being updated when the "Bindings" section is expanded