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Shader Graph changes the Position of Prefab instances in Play mode
Reproduction steps:1. Open the attached “Shader Graph Bug.zip“ project2. Open the “OpenWorld_Mobile_Demo” scene3. Enter Play mode an... Read more
Physics.Raycast does not work when used on the whole model
Reproduction steps:1. Open project “BugReport”2. Open “SampleScene”3. Enter Play Mode4. Click on the left side of the model5. Observ... Read more
Mixed Mode Point Lights stop producing light when baking Lightmap in "Su...
How to reproduce:1. Open the attached user project “PointLight-Lightmap-Issues.zip“2. Open the “SampleScene“ Scene3. Open the Lighti... Read more
The property of a component becomes read-only when it is bound to "Prope...
Reproduction steps:1. Open project “Repro.zip”2. Open “SampleScene”3. Enter Play Mode4. Select the “Player” GameObject in the Hierar... Read more
Objects are invisible in Scene view when using Wireframe Shading Mode
Reproduction steps:1. Create a new 3D URP project2. Create any 3D Object in the Scene3. Deselect the created GameObject4. Switch to ... Read more
Sprite Preview is broken when the Sprite is too tall or too wide
How to reproduce:1. Open the attached "repro_IN-41957.zip" project2. In the Project window, select the "plant", "plant90", "wand" or... Read more
“Element 'UI.Control.CustomControl' is missing a UxmlElementAttribute an...
Reproduction steps:1. Open the “UxmlElementAttribute.zip“ project2. Select the “Assets/Scripts/UI/Resources/UXML1.uxml“ asset3. Open... Read more
Sprite Skin's auto rebind property can't be set from a script.
ProblemCurrently, the auto rebind property of Sprite Skin has internal accessibility.This is creating an issue for users who want to... Read more
UWP - Initialize and Start XR subsystems during runtime
Have a project set to the UWP platform with the xr.sdk.openxr package installed. Set OpenXR as the active loader and set "Initialize... Read more
The "Listen" button and input field for action Binding Path is mostly no...
Reproduction steps:1. Open the user's attached project "My project (102)"2. Open the "New Controls" asset3. Add a new action map4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used