Search Issue Tracker
Fixed in 2017.1.0f3
Votes
2
Found in
5.3.4f1
Issue ID
808740
Regression
No
ManualCamera.Render() Camera does not invoke image effects
Steps to reproduce :
1) Download attached project "OnRenderImage.zip" and open in Unity.
2) Open scene "test" and press Play.
3) In Hierarchy tab click on Main Camera, in Inspector see that 'Render It' is checked and suppose to render ManualCamera(renders only cube, but not image effect).
see attached image "onlyCube.png".
4) In Hierarchy click on ManualCamera and activate it. Now it renders image effect. See attached image "renders.png".
Expected results : ManualCamera.Render() should render not only cube, but also Image effect.
Actual results : ManualCamera.Render() it renders just cube, but not Image effect.
Tested versions : 5.2.4f1, 5.3.5p5, 5.4.0b23, 5.4.0b24.
Fixed in:
2017.1.2p2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name
ThomasEgan
Jul 20, 2017 08:13
This happens when the GameObject the camera and image effect are on is disabled.
For a workaround leave the GameObject enabled and disable the camera component instead
ThomasEgan
Jul 20, 2017 00:16
Reproduced in 5.6.1f1
gonself
Feb 23, 2017 16:01
I have the same issue, is there any solution or workaround?
Many thanks