Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5p5
Issue ID
809347
Regression
Yes
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+.
Build & run attached project to A8 device, compare GPU performance on GLES vs Metal, notice that Metal is doing clear by drawing quad.
It is regression from 5.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12
Add comment