Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Votes
0
Found in
2021.3.39f1
2022.3.31f1
6000.0.4f1
7000.0.0a1
Issue ID
UUM-72978
Regression
No
HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
How to reproduce:
1. Open the attached "IN-77242" project
2. Build and run the application (File → Build And Run)
3. Enable the “HDR” checkbox
4. Observe the result
5. Press the “2” key to enter Fullscreen Windowed mode
6. Observe that the colors stay vibrant
7. Press the “3” key to enter Exclusive Fullscreen mode
8. Observe the result
Expected result: The colors appear vibrant
Actual result: The colors appear muted
Reproducible in: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* Not reproducible with Direct3D12
* Could not test with Vulkan (Failed to enable HDR)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Sprite shadows are not rendered when the light source is placed near the sprite
- Multiple Video Players are not playing simultaneously when played in WebGL
- "Rename Prefab File?" window does not pop up when renaming Prefab in the Project window
Add comment