Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.39f1
2022.3.31f1
6000.0.4f1
Issue ID
UUM-72978
Regression
No
HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
How to reproduce:
1. Open the attached "IN-77242" project
2. Build and run the application (File → Build And Run)
3. Enable the “HDR” checkbox
4. Observe the result
5. Press the “2” key to enter Fullscreen Windowed mode
6. Observe that the colors stay vibrant
7. Press the “3” key to enter Exclusive Fullscreen mode
8. Observe the result
Expected result: The colors appear vibrant
Actual result: The colors appear muted
Reproducible in: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* Not reproducible with Direct3D12
* Could not test with Vulkan (Failed to enable HDR)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment