Search Issue Tracker
Fixed
Fixed in 6000.1.0b6, 6000.2.0a4
Votes
2
Found in
2021.3.39f1
2022.3.31f1
6000.0.4f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-72995
Regression
No
The letter "i" is incorrectly formatted into “İ" when capitalised if the devices Region is set to "Turkish (Turkiye)"
Reproduction steps:
1. Type “Region” in a search bar on the taskbar and select “Turkish (Turkiye)” on the Format field
2. Open the attached “RegionBug.zip“ project
2. Open the “CardShaderGraph“ Shader Graph
3. Click on the “+” icon of the “CardShaderGraph” table and select Keyword > Enum from the dropdown menu
4. Write the name of it which would have uppercase and lowercase letters “i”
5. Click on the created item and observe the Reference field of the Graph Inspector table
Expected result: The lowercase letter “i” becomes uppercase “I”
Actual result: The lowercase letter “i” becomes uppercase “İ"
Reproducible with: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Reproduced on: Windows 11 Pro
Couldn’t reproduce on: macOS Sonoma 14.4.1 (Intel) (due to the Region Format field not existing)
Notes:
- User noted that creating enums having lowercase “ i” also generates unchangeable References with underscores (eg. "Negative" turns into "NEGAT_VE")
- User also noted that the issue occurs in UI, Input System and Localization packages
Comments (2)
-
Tharky
Jun 04, 2024 06:28
It is a mistake when it's generating code that's supposed to be in English. There is no user choice in the matter.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Resolution Note:
Postponing; will batch forward port in the future.