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Prefabs get corrupted when editing Particle System curves
How to reproduce: 1. Open the attached user project “Vehicles (Unity).zip“ 2. Open "World" Scene 3. Enter the editing mode of "Wheel... Read more
Configurable joints become bouncier when setting "Bounciness" below 1
How to reproduce: 1. Open the attached project “BounceRepro“ 2. Open the “MainScene“ Scene 3. Enter Play Mode Expected result:... Read more
Objects from the "Referenced By" list aren't updated when switching thro...
How to reproduce: 1. Open the attached user project “Bug Test 2.zip” 2. Open the Memory Profiler (Window>Analysis>Memory Profiler)... Read more
"Destroying object multiple times. Don't use DestroyImmediate on the sam...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Right-click on t... Read more
Reflection Probe doesn't load until it's selected in the Hierarchy windo...
Reproduction steps: 1. Open the attached project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Observe the Scene View ... Read more
The Editor does not recognize button release when first releasing the "L...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Hold t... Read more
Element's namespace is changed when saving the changes through UI Builder
Reproduction steps: 1. Open the attached “Test Project” project 2. Open “Scripts/UI/Resources/UXML1” Asset 3. Add ‘xmlns:uic=”UI.... Read more
[Contextual Menus] Menus stay on the screen even their windows are closed
Steps to reproduce: # Create any project # Go to the menu "Window" and select "Package Manager" # Click the dropdown icon ne... Read more
WebGL build fails with “Internal build system” error when "Name Files As...
How to reproduce: 1. Open the “WebGL_Hashes_Bug“ project 2. Switch to WebGL Platform (File > Build Settings) 3. Build the project... Read more
Button does not register a touch event when using 2 monitors and one of ...
How to reproduce: 1. Make sure you are using 2 monitors - one has to be a touchscreen monitor 2. Open the “Touchdisplay Windows“ p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL