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Burst does not auto-vectorize a method when the SinCos method is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
SLEEF Calls are not automatically vectorized when FloatMode.Deterministi...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst... Read more
Adding a Node takes a lot of time when Shader Graph contains a lot of Nodes
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, select the “Assets/FlowFire/08. Tex Shader Ext... Read more
[Mac][Contextual Menus] Window refresh doesn't fully work using contextu...
Steps to reproduce: # Create a 2D/3D URP project # Add any object in the "Hierarchy" window # Select it and make a right-click... Read more
[Scene Contextual Menus] Console displays "Assertion failed on expressio...
Steps to reproduce: # Create a 3D project # Add any object in the "Hierarchy" window for example "Cube" # Select an added obje... Read more
Physics simulation mode is not set correctly when upgrading a project
Reproduction steps: 1. Open the attached project “UnityCity (2022)“ 2. Open the “Main Scene“ Scene 3. Enter Play Mode 4. Try to ... Read more
Pausing a Visual Effect doesn't pause the “Multiply size over life” effe...
Reproduction steps: 1. Open the attached project “1581995-VisualEffect not pausing“ 2. Open the “SampleScene“ Scene 3. Select the... Read more
CheckLicensingClientNotification ms increases overtime when profiling in...
Steps to reproduce: 1. Open the attached user's project "ThreeOne.zip" 2. Open the Profiler window and set it to Edit Mode 3. In ... Read more
NullReferenceException manually installing UI Builder package from Packa...
h5. Description Manually installing *com.unity.ui.builder* from Package Manager UI leads to {*}NullReferenceException{*}. h5. Re... Read more
Colors on images become darker when enabling "Vertex Color Always in Gam...
How to reproduce: 1. Open the attached project “GammaRepro.zip“ 2. Open “SampleScene“ Scene 3. Observe the color of the “WhiteImage“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL