Search Issue Tracker
Won't Fix
Won't Fix in 6000.0.X
Votes
1
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a18
2023.3.0a3
6000.0.0b11
Issue ID
UUM-39913
Regression
No
Button does not register a touch event when using 2 monitors and one of them is a touchscreen monitor
How to reproduce:
1. Make sure you are using 2 monitors - one has to be a touchscreen monitor
2. Open the “Touchdisplay Windows“ project
3. Open the “SampleScene”
4. Build And Run (File > Build And Run)
5. In Player touch the Button labeled as “Button” and observe the Player
Expected result: a new text that includes “Clicked button at” appears above the Button labeled as “Button”
Actual result: no new text appears
Reproduced with: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a18
Reproduced on: Windows 11
Note: Clicking on the Button labeled as “Button” with a mouse yields the expected result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note:
We are focussing our effort on the Input System and decided to not fix this bug in the Input Manager for now.
Resolution Note (6000.0.X):
We are focussing our effort on the Input System and decided to not fix this bug in the Input Manager for now.