Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.26f1
Issue ID
UUM-39906
Regression
No
The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
Reproduction steps:
1. Open the attached “Repro.zip” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Hold the “NUMPAD2” button on the keyboard while holding the “LSHIFT” button
5. Let go of the “LSHIFT” button first and then “NUMPAD2”
5. Observe the Game View
Expected result: After releasing “NUMPAD2” the Editor recognizes that the button has been released
Actual result: After releasing “NUMPAD2” the Editor still recognizes that the button is being held down
Reproducible with: 2021.3.26f1, 2022.1.0a14
Not reproducible with: 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Fixed in: 2022.1.0a15
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
Resolution Note:
Bug already fixed in 2022.1.0a15