Search Issue Tracker
Hub suggests downloading learning templates on versions where they are n...
Reproduction steps: 1. Click "New Project" 2. Select a 2022.3 version 3. Switch to the "Learning" tab Expected result: The mes... Read more
No easily accessible option to show Camera preview after hiding it
Reproduction steps: 1. Create a new project 2. Select the Main Camera 3. Right-click the Camera preview in the Scene view and sel... Read more
Unity Editor inconsistently freezes when reimporting all assets
Reproduction steps: 1. Open the attached “AppleSiliconTest” project 2. Wait for assets to be reimported automatically for about ... Read more
Static constructor is not initialized when using IL2CPP
Reproduction steps: 1. Open the attached project “StaticConstructorBug“ 2. Open the Test Runner (Window>General>Test Runner) 3. Sele... Read more
Modal utility window never receives Update() when using ShowModalUtility()
Reproduction steps: 1. Open project “ModalWindowBugReport.zip” 2. Open Console window 3. Open “Test\Test Window” Expected result: a... Read more
"Error: IL2CPP error (no further information about what managed code was...
How to reproduce: 1. Open the attached project "1581088.zip" 2. Build the project Expected results: Build is successful Actual... Read more
Project silently crashes when dragging files from the Packages folder in...
Reproduction steps: 1. Open the attached “BLSRepro1.zip“ project 2. Drag the Material “BLS_Packed.mat” located in Packages>Better ... Read more
ScrollView scroll speed decreases when an EventSystem is added to a scene
Reproduction steps: 1. Open user's attached “repro project” project 2. Open “SampleScene” 3. Enter Play Mode 4. Scroll up and down i... Read more
[HDRP] HDRP has a hard limit of 64 total lights in an area which causes ...
Steps to reproduce: 1. Open the attached project "T1583220.zip" 2. Open the "OutdoorsScene.unity" 3. Enter Play Mode Expected... Read more
Mac Player build can't be launched when it is built on a Windows machine
Reproduction steps: 1. Create a new project on a Windows machine 2. Open Build Settings (File > Build Settings) and set the “Target ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL