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Crash on RaiseException when opening project with a composition cycle
Reproduction steps: 1. Open the attached project “CrashRepro“ Expected result: Editor opens Actual result: Project crashes R... Read more
Volumetric rendering display is not displayed when selecting Texture3D
How to reproduce: 1. Open the attached project "3D Volumetric Preview Bug Project.zip" 2. Select Assets/Test_3DVolume.asset in the... Read more
Custom editors are recreated when assigning a material to a GameObject
Reproduction steps: 1. Open project “Bug Test 2.zip” 2. Open scene “Test” 3. Select “Cube” GameObject in the Hierarchy Expecte... Read more
[tvOS 16] No text navigation occurs when using Controller-Driven Text I...
How to reproduce: 1. Run the attached project on an Apple with tvOS 16. 2. Using a controller/gamepad, select the Input field 3. ... Read more
[Android][Vulkan] The GameObject isn't rendered when Rect x position in ...
Steps to reproduce: 1. Open the attached “CBDrawMesh” project 2. Assure that in Player → Other Settings → Graphics APIs Vulcan Gra... Read more
ScrollView scrolls when clicking a button after selecting the DropdownFi...
Steps to reproduce: 1. Open the attached “IN-41758” project 2. Open Windows → General → Device Simulator and enter Play Mode 3. I... Read more
Weaving fails when Hosting in the Player
Reproduction steps: 1. Open the attached project “WeavingErrors” 2. Build and run (File > Build And Run) 3. In the Player Click o... Read more
NullReferenceException is thrown when instantiating a VisualElement crea...
How to reproduce: 1. Open the attached user project “HierarchyBug.zip“ 2. Open the “SampleScene” Scene 3. Enter Play Mode Expe... Read more
Conditional compilation directives like #if UNITY_EDITOR are ignored whe...
Reproduction steps: 1. Open the “compilerErrorOnBuild“ project 2. Open the “SampleScene“ scene 3. Build the project 4. Build And... Read more
"ChangeFilter: 0” messages are constantly logged to the Editor Console f...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL