Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b21
2023.2.0a18
2023.3.0a3
6000.0.0b11
Issue ID
UUM-39897
Regression
No
Configurable joints become bouncier when setting "Bounciness" below 1
How to reproduce:
1. Open the attached project “BounceRepro“
2. Open the “MainScene“ Scene
3. Enter Play Mode
Expected result: “TestCharacterActive” and “TEST2” GameObjects aren’t flailing
Actual result: “TestCharacterActive” and “TEST2” GameObjects are flailing
Reproducible with: 2021.3.27f1, 2022.3.1f1, 2023.1.0b21, 2023.2.0a18
Reproduced on: macOS 13.4 (Intel), Windows 10 (by reporter)
Notes:
- Changing the “Low Angular X Limit” “Bounciness” and “High Angular X Limit” “Bounciness” to 0 in the “Configurable Joint” Components of the “TEST_SPINE_0”, “TEST_SPINE_1” and “TEST_SPINE_2” GameObjects will stop the flailing, but setting this value lower e. g. 0.001 will cause the flailing to amplify
- Deleting the “TEST_SPINE_2” GameObject stops the flailing of the “TEST2” GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
After review we have elected not to address this issue at this time.