Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X

Votes

0

Found in

2021.3.27f1

2022.3.1f1

2023.1.0b21

2023.2.0a18

2023.3.0a3

Issue ID

UUM-39897

Regression

No

Configurable joints become bouncier when setting "Bounciness" below 1

--

-

How to reproduce:
1. Open the attached project “BounceRepro“
2. Open the “MainScene“ Scene
3. Enter Play Mode

Expected result: “TestCharacterActive” and “TEST2” GameObjects aren’t flailing
Actual result: “TestCharacterActive” and “TEST2” GameObjects are flailing

Reproducible with: 2021.3.27f1, 2022.3.1f1, 2023.1.0b21, 2023.2.0a18

Reproduced on: macOS 13.4 (Intel), Windows 10 (by reporter)

Notes:
- Changing the “Low Angular X Limit” “Bounciness” and “High Angular X Limit” “Bounciness” to 0 in the “Configurable Joint” Components of the “TEST_SPINE_0”, “TEST_SPINE_1” and “TEST_SPINE_2” GameObjects will stop the flailing, but setting this value lower e. g. 0.001 will cause the flailing to amplify
- Deleting the “TEST_SPINE_2” GameObject stops the flailing of the “TEST2” GameObject

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.