Search Issue Tracker
Active
Under Consideration for 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2022.3.0f1
2023.1.0b16
2023.2.0a16
2023.3.0a3
Issue ID
UUM-38090
Regression
No
Save process is triggered every time when prefab property values are changed by dragging
Reproduction steps:
1. Open the attached project “SaveProperty”
2. Open Project Settings (Edit > Project Settings)
3. In the Project Settings window open Editor settings and make sure that “Use IMGUI Default Inspector” is disabled
4. In the Project window select “Assets/GameObject.prefab”
5. In the Inspector window, under “New Behaviour Script” change the value of property “X” by dragging
6. Observe the loading circle on the mouse pointer
Expected result: The loading circle appears only when the slider is released
Actual result: The loading circle appears periodically while dragging
Reproducible with: 2022.3.0f1, 2023.1.0b16, 2023.2.0a16
Couldn't test with: 2021.3.25f1 (IMGUI is enabled by default)
Reproducible on: Windows 10
Notes:
Enabling “Use IMGUI Default Inspector” (Edit > Project Settings > Editor) makes the loading circle appear only when the slider is released
Comparing IMGUI and UITK with the Profiler (Window > Analysis > Profiler) shows, that UITK does a similar process periodically that IMGUI does when the slider is released.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
Add comment