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Fixed

Fixed in 2022.3.7f1, 2023.1.8f1, 2023.2.0a22

Votes

0

Found in

2022.3.0f1

2023.1.2f1

2023.2.0a17

Issue ID

UUM-38065

Regression

No

[HDRP] Decal additive normal blending doesn't work on shadergraph materials

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Steps to reproduce:
* Download and open the scene in the attached project
* Look at the rendering of the game view
* Enable/disable "Additive Normal Blending" in the Rendering/Decals section of the HDRP asset in Project Settings/Quality/HDRP

Expected: The "SG Lit" and "HDRP Lit" always render similarly.

Result: The "SG Lit" cube is not affected by the "Additive Normal Blending" option.

 

"Additive Normal Blending" Off

"Additive Normal Blending" On

!image-2023-06-06-11-08-35-752.png|width=830,height=470!

!image-2023-06-06-11-07-13-293.png|width=874,height=490!

 

Reproduces with 2021.3.26f1, 2022.3.0f1, 2023.2.0a17

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