Search Issue Tracker
Fixed in 2022.3.7f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a22
Votes
0
Found in
2022.3.0f1
2023.1.2f1
2023.2.0a17
Issue ID
UUM-38065
Regression
No
[HDRP] Decal additive normal blending doesn't work on shadergraph materials
Steps to reproduce:
- Download and open the scene in the attached project
- Look at the rendering of the game view
- Enable/disable "Additive Normal Blending" in the Rendering/Decals section of the HDRP asset in Project Settings/Quality/HDRP
Expected: The "SG Lit" and "HDRP Lit" always render similarly.
Result: The "SG Lit" cube is not affected by the "Additive Normal Blending" option.
"Additive Normal Blending" Off
"Additive Normal Blending" On
!image-2023-06-06-11-08-35-752.png|width=830,height=470!
!image-2023-06-06-11-07-13-293.png|width=874,height=490!
Reproduces with 2021.3.26f1, 2022.3.0f1, 2023.2.0a17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment