Search Issue Tracker
Fixed
Fixed in 2022.3.7f1, 2023.1.8f1, 2023.2.0a22
Votes
0
Found in
2022.3.0f1
2023.1.2f1
2023.2.0a17
Issue ID
UUM-38065
Regression
No
[HDRP] Decal additive normal blending doesn't work on shadergraph materials
Steps to reproduce:
- Download and open the scene in the attached project
- Look at the rendering of the game view
- Enable/disable "Additive Normal Blending" in the Rendering/Decals section of the HDRP asset in Project Settings/Quality/HDRP
Expected: The "SG Lit" and "HDRP Lit" always render similarly.
Result: The "SG Lit" cube is not affected by the "Additive Normal Blending" option.
"Additive Normal Blending" Off
"Additive Normal Blending" On
!image-2023-06-06-11-08-35-752.png|width=830,height=470!
!image-2023-06-06-11-07-13-293.png|width=874,height=490!
Reproduces with 2021.3.26f1, 2022.3.0f1, 2023.2.0a17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment