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Can't add transitions between animation states in the Animator window
Reproduction steps: 1. Create a new project 2. Create an Animation Controller and open it 3. Select "Any State" or "Entry" and cl... Read more
Typo in Linux commands in the "Install the Unity Hub" page
Reproduction steps: 1. Open "https://docs.unity3d.com/hub/manual/InstallHub.html" 2. Search for "signedby" Expected result: "si... Read more
Containers' height doesn't expand when text wraps
How to reproduce: 1. Open the attached project “WrapBug.zip“ 2. Open “WrapBugTemplate“ UXML file 3. Observe the “#text“ Label ... Read more
LOD Group Component Meshes do not change when the Scene view is closed
How to reproduce: 1. Open the “LOD_Bug” project 2. Open the “SampleScene” 3. Select the “2 by 3” Editor Layout 4. Enable the “LO... Read more
BaseColor in LitShader is rendered as green if a value of color is 0.000...
How to reproduce: 1. Open the user’s attached “setColorDefaultURP.zip” project 2. Open Player Settings > Player > Other Settings a... Read more
VFX Shader Graph generates warnings when reimporting a VFX asset
How to reproduce: 1. Download and open the attached project 2. Open the VFX graph for "MobsCommon_LastWarning_Direction" asset 3.... Read more
Input Actions window appears with no name when canceling unsaved changes...
Reproduction steps: 1. Open the attached project “NoName” 2. In the Project window open “Assets/New Controls.inputactions” 3. In ... Read more
Profiler fails to pull data from the Player when Building And Running a ...
Reproduction steps: 1. Create a new 3D (URP) project 2. Go to File > Build Settings and enable the “Development Build“ and “Autoco... Read more
[M1] Downloads active list creates duplicates when downloading multiple ...
How to reproduce: 1. Open HUB 2. Click "Installs" on the left-hand side and then "Install Editor" 3. Download multiple versions i... Read more
[Android] Unstable FPS on a Player with an empty URP Scene when launched...
How to reproduce: 1. Open the attached “IN-42393“ project 2. In the “Project Settings” → “Player” → “Graphics API” add only “OpenGLE... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL