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1
votes
Fixed

selectionColor and cursorColor methods do not change color when using Te...

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Feb 24, 2025

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Version/s: 2022.3.58f1, 6000.0.44f1, 6000.1.0b6, 6000.2.0a3

How to reproduce: 1. Open the attached “IN-92703” project 2. Open the “SampleScene” Scene 3. Enter Play mode 4. Click on the Gam... Read more

0
votes
Duplicate

Lightmap produced using a Progressive GPU lightmapper is darker compared...

Progressive Lightmapper

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Feb 25, 2020

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Version/s: 2019.1.0a14, 2019.3, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1222644" 2. Open the "intro_ext" Scene 3. In the Lighting window select t... Read more

0
votes
Active

'Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of...

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Feb 28, 2025

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Version/s: 6000.0.41f1, 6000.1.0b8

*Steps to reproduce:* #  Create a new project using High 3D Template # Switch Platform to Window Platform #  Build the project... Read more

0
votes
Won't Fix

[Vulkan] Editor resizing is not as smooth compared to DX11

Vulkan

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Dec 18, 2019

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Version/s: 2020.1.0a11

Steps: 1. Create new empty 3D project 2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settings -> G... Read more

0
votes
Fixed

[Sticky Notes] Can't cut-paste sticky notes on their own.

Visual Effects

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Mar 02, 2020

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Version/s: 2019.3.0f5

Repro steps: 1. Create a sticky note and select it. 2. Press Ctrl + X to cut it 3. Observe that the note is not cut Expected outcom... Read more

0
votes
Fixed

AdaptivePerformanceGeneralSettings.Instance.Manager.activeLoader isn't n...

Package: Adaptive Performance

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Apr 14, 2022

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Version/s: 2.2.3, 3.0.0, 4.0.0

How to reproduce: 1. Download the attached project 'UAP.zip' 2. Build and Run on Android (Samsung device that is not supported: http... Read more

0
votes
Fixed

Physics2D.ColliderCleanup takes progressively longer each time until sce...

Physics2D

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Mar 07, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "GameObject" 4. Notice that it has "Edge... Read more

0
votes
Fixed

IncrementCounter() does not increment RWStructuredBuffer's counter value...

Vulkan

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Dec 12, 2019

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Version/s: 2018.3.0a4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open the attached project (case_1205146-CSBug.zip) 2. Load the "DemoScene" scene (Drag it from Project/Scenes... Read more

0
votes
Fixed

Unity runtime crashes on Xbox when deployed through UWP.

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Mar 15, 2025

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Version/s: 6000.1.0a8, 6000.2.0a1, 7000.0.0a1

*Steps to reproduce:* 1. Build an empty project for Universal Windows Platform 2. Deploy & run on Xbox One or Xbox Series consoles... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce: 1. Open attached project ("BurstPerformance.zip") 2. Open Test Runner 3. Open Performance Test Report 4. In Test R... Read more

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