Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b2
Issue ID
916950
Regression
No
[Metal] Project does not open on second launch if Preloaded Shaders are used
How to reproduce:
1. Create new Unity project
2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support
3. Go to Edit --> Project Settings --> Graphics
4. Create new ShaderVariants by clicking Save to asset
5. Change Preloaded Shaders size to 1 and add newly created ShaderVariant to them
6. Save your project, exit from it and re-open it
Expected result: Project is re-opened
Actual result: "Unity quit unexpectedly" error appears, in Editor.log error is specified as - "No valid pixelFormats set"
Note - To open the project again, just delete Library folder.
Reproducible with - 2017.1.0b9, 5.6.1p3, 5.6.0a6
Not reproducible - 2017.2.0a3
Fixed in - 2017.1.0f1
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
martonekler
Apr 18, 2018 09:26
We are working on the fix for this
bfoddy
Apr 17, 2018 00:41
Not fixed in 2017.4.1LTS
bfoddy
Dec 19, 2017 04:06
this is not fixed in 2017.1.2p4
PeterB
Oct 05, 2017 13:25
This is _not_ fixed in 2017.1.0f1.