Search Issue Tracker
Fixed in 4.3.0-preview.3
Votes
0
Found in [Package]
4.3.0-preview.3
Issue ID
1224413
Regression
No
[ProBuilder] Closing shape editor window while in play mode create a preview object when exiting play mode
This problem reproduce with a version of PB that has the fix about entering in play mode while having the ShapeEditor open was creating an object. (https://fogbugz.unity3d.com/f/cases/1176370/)
1. Create a new scene
2. Open the Shape Tool Windows
--> This will create a preview blue object in the scene
3. Enter in play mode
4. Close the Shape Tool window
--> This will get rid of the preview object
5. Exit Play mode
Result: The preview object will get recreated even though the Shape Tool has been closed and the object in the hierarchy doesn't have PB data nor PB material on it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
Add comment