Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2018.3.7f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162394
Regression
Yes
Particle System Trails do not die after Particles die when Instantiating large quantity of particle Systems for 20+ seconds
Steps to reproduce:
1. Open users attach project "ParticleTrailTest.zip"
2. Navigate to Project -> Assets and open SampleScene
3. Enter play mode
4. Hold the "Space" button on the keyboard to start Instantiating Particle Systems
-- After Holding it for about 20-30 seconds some of the Particle System Trails will not disappear
Expected results: Particle System Trails disappear if Particle disappear
Actual results: Sometimes Particle System Trails do not disappear when Particles disappears
Reproducible with: 2019.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a5
Not reproducible with: 2017.4.29f1, 2019.1.9f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment