Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2018.3.7f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162394
Regression
Yes
Particle System Trails do not die after Particles die when Instantiating large quantity of particle Systems for 20+ seconds
Steps to reproduce:
1. Open users attach project "ParticleTrailTest.zip"
2. Navigate to Project -> Assets and open SampleScene
3. Enter play mode
4. Hold the "Space" button on the keyboard to start Instantiating Particle Systems
-- After Holding it for about 20-30 seconds some of the Particle System Trails will not disappear
Expected results: Particle System Trails disappear if Particle disappear
Actual results: Sometimes Particle System Trails do not disappear when Particles disappears
Reproducible with: 2019.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a5
Not reproducible with: 2017.4.29f1, 2019.1.9f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment