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Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...
On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more
Missing Game Object selection outlines when viewing prefabs in scene con...
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy create a new parent Cube with 1 child Cube under it 3. Tur... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more
Shader errors do not have info about originating subshader/pass
Shader errors do not tell user anything about the subshader/pass that was compiled when hitting the error. Therefore it is easy to b... Read more
Inconsistency between Position values of the Rigid Body and the Transfor...
How to reproduce: 1. Open the user attached "RigidbodyBug.zip" project 2. Open the "TestScene" Scene in the Scenes folder 3. Select ... Read more
Vietnamese language character replaced with "?" in InputField
Reproduction steps: 1. Open attached project "InputVN.zip" and scene "SampleScene" 2. Install "UniKeyNT.exe" and switch to the Vietn... Read more
Post Processing not getting correct render target when using Camera.SetR...
How to reproduce: 1. Open "SampleScene" from the attached project 2. Open Game View and Frame Debugger windows 3. In Hierarchy selec... Read more
Incorrect graphics API is display in title bar after platform switch
Steps to reproduce: 1. Create new project 2. Switch platform to android 3. In title bar, notice that graphics API is DX11 4. Switch... Read more
ShaderGraphs get checked out in Perforce every time they get reimported
Reproduction steps: 1. Create a new HDRP 3D project 2. Create an HDRP Lit Shadergraph asset 3. Enable Perforce in the Project Set... Read more
All about bugs
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