Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.6
Issue ID
1205326
Regression
No
[ShaderGraph] Custom Functions only work in "String" mode with Sampler or Texel size
Reproduction steps:
1. Open "CustomNodeSampler.zip" project
2. Notice that the "shgrph" Shader Graph Custom Function has a proper output
3. Select "Custom Function" -> Cog Wheel -> Change Type from "String" to "File"
4. Notice that the "shgrph" Shader Graph Custom Function output is broken
Expected Result: Custom Functions work in "File" mode with Sampler or Texel size
Actual Result: Custom Functions only work in "String" mode with Sampler or Texel size
Reproduced with: 2020.1.0a17, 2019.3.0f3
Did not reproduce on(Shader Graph not working): 2019.2.17f1, 2018.4.14f1, 2017.4.35f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
Resolution Note:
We hope to improve the sampler workflow in the future but the current behavior is working as expected.