Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.9f1
Issue ID
UUM-9747
Regression
Yes
A ghost controller appears in the Input Debug window when plugging and unplugging the controller while entering and exiting the Play mode
How to reproduce:
1. Open the attached project “Splatoon2D.zip“
2. Open the “SampleScene” Scene
3. Open the Input Debug window (Window > Analysis > Input Debugger)
4. Plug in the controller through a USB connection
5. Enter the Play mode
6. Unplug the controller
7. Exit the Play mode
8. Plug in the controller
9. Enter the Play mode
10. Exit the Play mode
11. Unplug the controller
12. Plug in the controller
Expected result: Only one controller is present in the Input Debug window
Actual result: Two controllers appear in the Input Debug window
Reproducible with: 2022.1.0a1, 2022.1.9f1, 2022.2.0a16,
Not reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.2.0a17, 2022.2.0b1, 2023.1.0a1, 2023.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
This seems to work fine with Input System 1.4.2.