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Editor runs out of memory and crashes when building Addressables [Sprite...
How to reproduce: 1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!) 2. Go to Window > ... Read more
"Build Task CalculateSceneDependencyData failed with exception: Object r...
How to reproduce: 1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip" 2. Open Window>Asset Management>Ad... Read more
SBP - CalculateSceneDependencyData throws error during build
CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a d... Read more
The hash in bundle name changes when the bundle's indirect dependencies ...
How to reproduce: 1. Open the user attached project “HashChanges.zip“ 2. Open Addressables Groups Window (Windows>Asset Management... Read more
Baked reflection probe is not working in the Editor when loaded from Ass...
How to reproduce: 1. Open the attached project “IN-25245“ 2. Open the “SampleScene” Scene 3. Open the Addressable Group window (Win... Read more
"Build Task UpdateBundleObjectLayout failed with exception" thrown when ...
How to reproduce: 1. Open the attached project "Test_2021.zip" 2. Run Test>SBP Build Expected results: No errors thrown in the ... Read more
m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...
Reproduction steps: 1. Open the user’s attached project “TestOptimizeMeshData” 2. Click Build > Clear Build Cache > All in the Add... Read more
Addressables Collision Meshes won't be Prebaked and won't work when runn...
How to reproduce: 1. Open the user attached "MeshColliderAddressableTest.zip" project 2. Open the "Boot" Scene 3. Enter Play Mode a... Read more
[Landed] Toggling "Optimize Mesh Data" in Project Settings doesn't inval...
Reproduction steps: 1. Open the attached "OptimizeMeshData" project 2. Open Project Settings and enable "Optimize Mesh Data" 3. O... Read more
SBP - AssetBundle builds change when switching open Scenes in the Editor
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Start 3. Go to Window -> Asset Management -> Addressables... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them