Search Issue Tracker
Editor runs out of memory and crashes when building Addressables [Sprite...
How to reproduce: 1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!) 2. Go to Window > ... Read more
The SBP build cache does not update when asset GUID's are changed
How to reproduce: 1. Install the Android Platform Module in the Editor 2. Open the “SBPBundleBug.zip“ project 3. Build a bundle b... Read more
'UnityEditor.Build.Pipeline.Utilities.ScriptableBuildPipeline' throws an...
How to reproduce: 1. Open the “IN-83132_repro“ project 2. Navigate to Window → Asset Management → Addressables → Groups 3. In the... Read more
Total size of all bundles changes when updating the same Addressable Gro...
Reproduction steps: 1. Open the attached “repro_IN-74398“ project 2. Open the “SampleScene.unity” 3. Open the Addressable Groups ... Read more
Asset Bundle build fails when a not installed platform is selected in th...
Reproduction steps: 1. Open the attached "BuildSettingIssueSpecificVersion" project 2. Open the Build Settings Window (File > Buil... Read more
"Build Task CalculateSceneDependencyData failed with exception: Object r...
How to reproduce: 1. Open the attached project "MissingScriptAddressablesBuildFailureRepro.zip" 2. Open Window>Asset Management>Ad... Read more
SBP - CalculateSceneDependencyData throws error during build
CalculateSceneDependencyData task (LOC 251) https://unity.slack.com/archives/C0748PMDZ/p1694085460809859 Basically there's a d... Read more
The hash in bundle name changes when the bundle's indirect dependencies ...
How to reproduce: 1. Open the user attached project “HashChanges.zip“ 2. Open Addressables Groups Window (Windows>Asset Management... Read more
Baked reflection probe is not working in the Editor when loaded from Ass...
How to reproduce: 1. Open the attached project “IN-25245“ 2. Open the “SampleScene” Scene 3. Open the Addressable Group window (Win... Read more
Building addressables for il2cpp fails with unclear error when il2cpp no...
Reproduction steps: 1. Open the user's project 2. Open the Addressables Group window 3. Choose Build > New Build > Default Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked