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Editor runs out of memory and crashes when building Addressables [Sprite...
How to reproduce:1. Open the attached project (5GB zip file, it takes ~4 hours to build the Library and load!)2. Go to Window > A... Read more
[BuildPipeline] Script loses reference to ScriptableObject when loading ...
Steps to reproduce:1. Download and open the project "Test.zip"2. Add all the scenes in Assets/Scenes to Scenes In Build (File > B... Read more
Addressable Scenes in groups that are packed separately lose their refer...
Reproduction steps:1. Open the User's attached "AddressableIssue.zip" project2. Go Window -> Asset Management -> Addressables ... Read more
Checksum and CRC differ when closing editor and reopening after clean build
From this forum post: https://forum.unity.com/threads/checksum-of-bundle-does-not-remain-consistent-despite-no-changes.1082210/ Repr... Read more
Hash Version collision between two different bundles
Bundles generated using the same scene content, only difference is that the bundle name has changed, thus the bundle object's value ... Read more
[Addressables] Localized Sprite is not shown with normal texture when us...
Reproduction steps:1. Open users's the attached project "LocalizationSpriteURPTest01.zip"2. Open a window Addresables Groups3. Build... Read more
SBP - AssetBundle builds change when switching open Scenes in the Editor
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Start3. Go to Window -> Asset Management -> Addressab... Read more
High memory usage when in WriteSerializedFiles step while building Addr...
How to reproduce:1. Open the user attached project (unityclient2020.zip) on a machine with 16GB of RAM2. Open the "Addressable Group... Read more
[Landed] Toggling "Optimize Mesh Data" in Project Settings doesn't inval...
Reproduction steps:1. Open the attached "OptimizeMeshData" project2. Open Project Settings and enable "Optimize Mesh Data"3. Open th... Read more
Addressables Collision Meshes won't be Prebaked and won't work when runn...
How to reproduce:1. Open the user attached "MeshColliderAddressableTest.zip" project2. Open the "Boot" Scene3. Enter Play Mode and n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open