Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1346027
Regression
No
Textures affected by Compute Shaders appear blank in the Inspector window
How to reproduce:
1. Open the user's attached "Mutant maker with compute shaders.zip" project
2. Open the "SampleScene" Scene
3. Select the "player parts" GameObject in the Hierarchy window
4. Enter Play Mode
5. Observe the texture "New Input" in the Inspector window
Expected result: Texture is blank
Actual result: Proper texture is shown
Reproducible with: 2018.4.34f1, 2019.4.29f1, 2020.3.13f1, 2021.1.17f1, 2021.2.0b5, 2022.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Texture2D.Apply is needed to apply all the previous SetPixel and SetPixels changes