Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3
2021.1
2021.2
2022.1
2022.1.0a3
Issue ID
1350826
Regression
Yes
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce:
1. Open the attached project
2. Make a WebGL build
3. Inspect the Console window
Expected result: The build process finishes successfully
Actual result: "Internal build system error. BuildProgram exited with code 134.
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation." error is thrown
Reproducible with: 2020.3.15f1, 2021.1.15f1, 2021.2.0b5, (tested by downgrading the project) 2022.1.0a3
Not reproducible with: 2019.4.29f1
Notes:
- Couldn't reproduce with exported dependencies in a fresh project
- Downgrading the project causes other errors and crashes when building
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
This is a duplicate of issue #1270915