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Compute buffer isn't updated after a few seconds when ComputeBuffer.GetD...
Reproduction steps: 1. Open the “InteropUnityCUDA“ Project 2. Open the “Assets/Scenes/InteropSample.unity” Scene 3. Enter the Pla... Read more
Slower performance on macOS when using newest Unity streams [Graphics jo...
Reproduction steps: 1. Open the attached project “PerformanceRepro” 2. Open the “Assets/MagicaCloth2/Example (Can be deleted)/Demo... Read more
SpriteShape gizmo remains offset from the actual bounds of the shape
Steps to reproduce: 1. Open any Unity project 2. Ensure that the 2D SpriteShape package is installed 3. Create a new sprite sh... Read more
PropertyDrawer not detected/used for VisualScripting when not in Editor ...
Reproduction steps: 1. Open project “VSPropDraw” 2. Open the “VS” script graph through the Project Window 3. Select the Node 4. Obse... Read more
UIToolkit button does not revert its background color after transition w...
Reproduction steps: 1. Open project “IN-33080” 2. Open scene “Unity_UIToolkit_AnimationBug” 3. Enter Play Mode 4. Wait for the t... Read more
Crash on GUIView::OnInputEvent when opening "Enter IP" window in Profiler
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Open Profiler window (Window > Analasys > Profiler) 3. Open “Play M... Read more
Skybox shader is broken when it's Active Targets list doesn't contain "B...
Reproduction steps: 1. Open the attached project "IN-31619.zip" 2. Open the "scena" scene 3. Open the "space bg shader (Skybox)" ... Read more
"Assertion failed on expression: 'm_ProducerThreadId == CurrentThread::G...
How to reproduce: # Open the attached project "VideoCrashNoHL2.zip" # Build the project for UWP # Open the built solution in Vi... Read more
Smoothness and Ambient Occlusion tooltips are swapped on HDRP/Decal
Reproduction steps: 1. Open the attached project "IN-32455.zip" 2. Select the "New Material" material 3. Hover the mouse over the... Read more
[iOS] Device console does not log Debug messages of archived Application...
How to reproduce: 1. Open the attached Project "Test Logger project" 2. Build the Scene "SampleScene" for iOS 3. Archive the buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime