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[Android] Application crashes on start when Minify is set to Proguard in...
To reproduce:1. Create a new project2. Change the platform to Android3. Set Minify with Proguard4. Build and run to android device A... Read more
[Services] Titles and external links under services appear to be flicker...
On resizing the Project Settings window, the texts under services containing links for docs/dashboard and titles appear to be flicke... Read more
The object picker does not display component objects in the 'Assets' tab
How to reproduce:1. Open user-submitted project (compsel)2. Open the SampleScene3. Select test1 GameObject4. In the Inspector window... Read more
TempBuffer <RenderTexture> is not released in memory when using deprecat...
How to reproduce:1. Open the attached project's Scene labeled "TestScene"2. Open the Memory Profiler (Window->Analysis->Memory... Read more
Terrain Tree Billboards are not affected by Ambient Lighting when Skybox...
How to reproduce:1. Open the attached project's "case_1208303-Project.zip" Scene labeled "SampleScene"2. Move the Camera away from T... Read more
[Shader Graph] Unresponsive editor when using large (40+ nodes) graphs
Steps to reproduce:1. Download and open "Bug" project2. Select "EXAMPLESHADER" in the Project window3. Press "Open Shader Editor" in... Read more
[D3D12] Editor crash when creating a Texture2D object with specific Leng...
Steps to reproduce:1. Open the attached project named "Case_1206424"2. Enter Play mode Expected behavior: The editor either enters P... Read more
[Probuilder] Options under "Actions" tab don't get highlighted on select...
After creating a probuilder gameobject, when UV Mode is switched to Manual in the Actions tab for the UV Editor Window, the options ... Read more
[Analytics] Analytics window doesn't refresh on entering play mode in th...
Analytics window doesn't refresh in play mode after analytics is set up for the project. Steps To Reproduce: 1. Create a new project... Read more
Memory usage increases while switching application to background and bac...
To reproduce:1. Open attached project2. Build and run to Android device with the development build3. From project folder copy OBB fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used