Search Issue Tracker
Fixed
Fixed in 2022.3.35f1, 6000.0.7f1
Votes
1
Found in
2022.3.28f1
6000.0.2f1
Issue ID
UUM-72180
Regression
Yes
Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
How to reproduce:
1. Open the attached "sprite_mask_issue_urp" project
2. Open the “testscene” and observe the “Circle_1” sprite in the Scene view
3. Select the “Light 2D” GameObject in the Hierarchy tab
4. In the Inspector, tick the “Light 2D” checkbox to enable the component
5. Observe the result in the Scene view
Expected result: The “Circle_1” sprite does not change
Actual result: The “Circle_1” sprite is masked by the “Test_Mask”
Reproducible in: 2022.3.21f1, 2022.3.28f1, 2023.3.0b9, 6000.0.2f1
Not reproducible in: 2021.3.38f1, 2022.3.20f1, 2023.3.0b8
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
- Also reproducible in Player
- Removing any two Sorting Layers from the Light2D’s “Target Sorting Layers” field will make the Sprite Mask behave as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
Add comment