Search Issue Tracker
Fixed
Fixed in 2022.3.35f1, 6000.0.7f1
Votes
1
Found in
2022.3.28f1
6000.0.2f1
7000.0.0a1
Issue ID
UUM-72180
Regression
Yes
Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
How to reproduce:
1. Open the attached "sprite_mask_issue_urp" project
2. Open the “testscene” and observe the “Circle_1” sprite in the Scene view
3. Select the “Light 2D” GameObject in the Hierarchy tab
4. In the Inspector, tick the “Light 2D” checkbox to enable the component
5. Observe the result in the Scene view
Expected result: The “Circle_1” sprite does not change
Actual result: The “Circle_1” sprite is masked by the “Test_Mask”
Reproducible in: 2022.3.21f1, 2022.3.28f1, 2023.3.0b9, 6000.0.2f1
Not reproducible in: 2021.3.38f1, 2022.3.20f1, 2023.3.0b8
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
* Also reproducible in Player
* Removing any two Sorting Layers from the Light2D’s “Target Sorting Layers” field will make the Sprite Mask behave as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment