Search Issue Tracker
In Progress
Fix In Review for 2022.3.35f1
Fixed in 6000.0.7f1
Votes
1
Found in
2022.3.28f1
6000.0.2f1
Issue ID
UUM-72180
Regression
Yes
Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
How to reproduce:
1. Open the attached "sprite_mask_issue_urp" project
2. Open the “testscene” and observe the “Circle_1” sprite in the Scene view
3. Select the “Light 2D” GameObject in the Hierarchy tab
4. In the Inspector, tick the “Light 2D” checkbox to enable the component
5. Observe the result in the Scene view
Expected result: The “Circle_1” sprite does not change
Actual result: The “Circle_1” sprite is masked by the “Test_Mask”
Reproducible in: 2022.3.21f1, 2022.3.28f1, 2023.3.0b9, 6000.0.2f1
Not reproducible in: 2021.3.38f1, 2022.3.20f1, 2023.3.0b8
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
* Also reproducible in Player
* Removing any two Sorting Layers from the Light2D’s “Target Sorting Layers” field will make the Sprite Mask behave as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
- Search window Shortcuts are not functioning when certain areas of the window are focused
- Interface property is not shown in the Inspector when the null value is chosen while using the CustomPropertyDrawer attribute with the generic Object class
Add comment