Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.43f1
Issue ID
UUM-29647
Regression
No
SpriteShape gizmo remains offset from the actual bounds of the shape
Steps to reproduce:
1. Open any Unity project
2. Ensure that the 2D SpriteShape package is installed
3. Create a new sprite shape (GameObject>2D Object>Sprite Shape>Open Shape)
4. Click Edit Spline in the Inspector
5. Move all the points of the shape away from its origin
6. Observe the purple gizmo
Expected result: the gizmo would be drawn where the center of the bounding rectangle is
Actual result: the gizmo always remains in the same place.
Reproducible with: 2020.3.43f1, 2021.3.15f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Note: 2020.3 differs from the rest in that it centers the active tool pivot on the gizmo. Newer versions will center on the bounds, but the gizmo remains incorrectly offset.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
By design, the gizmo is always located considering the transform into account. The behavior is the same with procedural mesh.