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Won't Fix
Votes
0
Found in
2020.3.43f1
Issue ID
UUM-29647
Regression
No
SpriteShape gizmo remains offset from the actual bounds of the shape
Steps to reproduce:
1. Open any Unity project
2. Ensure that the 2D SpriteShape package is installed
3. Create a new sprite shape (GameObject>2D Object>Sprite Shape>Open Shape)
4. Click Edit Spline in the Inspector
5. Move all the points of the shape away from its origin
6. Observe the purple gizmo
Expected result: the gizmo would be drawn where the center of the bounding rectangle is
Actual result: the gizmo always remains in the same place.
Reproducible with: 2020.3.43f1, 2021.3.15f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Note: 2020.3 differs from the rest in that it centers the active tool pivot on the gizmo. Newer versions will center on the bounds, but the gizmo remains incorrectly offset.
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Resolution Note:
By design, the gizmo is always located considering the transform into account. The behavior is the same with procedural mesh.