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[URP][macOS] Game View is overlayed by background color when Background...
How to reproduce:1. Create a new project and install URP via Package Manager2. Right-click in Project Browser > Create > Rende... Read more
[Tilemap] Crash when upgrading project to newer version of URP
After upgrading Pixel Perfect Adventures from 2019.3.0b8 (URP 7.1.6) to 2019.3.0f4 (URP 7.1.7), the first time i open a scene with a... Read more
Light is not baked on Light Probes when Lighting is baked in Mixed mode
Steps to reproduce:1. Create an empty project and import a package from ownCloud2. Search for "Subway 2" Scene3. In the Hierarchy wi... Read more
Scene view Turns Solid Black when it contains a SpeedTree with specific ...
How to reproduce:1. Import the attached package named "Package_1210058"2. Drag the SpeedTree into the scene3. Zoom away from the tre... Read more
[WebGL] Build fails with Developement and AllowDebugging options
Steps to reproduce:1. Open original users project "AutoBuild.zip"2. In top menu press Build -> Dev_AllowDebugging Expected result... Read more
[IMGUI] "Info" property is misaligned in"Polygon Collider 2D" component
In the "Polygon Collider 2D" component, "Info" property is misaligned. It is placed slightly to the left than other properties in th... Read more
[TMP] InputField (TMP) stays in Highlighted state when it should be Sele...
How to reproduce:1. Open attached project "Case_1210496" and load SampleScene2. Press Play3. Hover over InputField (TMP) GameObject ... Read more
[Adreno][Procedural Instancing] The application is closed or nothing is ...
How to reproduce:1. Open the attached 'Swarm.zip' project (https://github.com/keijiro/Swarm)2. Build and run a 'Test (Swirling)' sce... Read more
[Mali][Procedural Instancing] Pink shape is rendered instead of particle...
How to reproduce:1. Open the attached 'Swarm.zip' project (https://github.com/keijiro/Swarm)2. Build and run a 'Test (Swirling)' sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected