Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
3
Found in
2020.3.46f1
2021.3.21f1
2022.2.11f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-29662
Regression
No
[iOS] Device console does not log Debug messages of archived Application when "Development Build" is checked in Build Settings
How to reproduce:
1. Open the attached Project "Test Logger project"
2. Build the Scene "SampleScene" for iOS
3. Archive the built Xcode Project
4. Run the archived App on a device
5. Open the Device's Console
6. Search for "======= LogCoroutine =======" in the device's log
Expected result: Debug output is found in the console
Actual result: Debug output is not found in the console
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b7, 2023.2.0a5
Reproduced on:
- iPhone 12 mini (iOS 14.1)
Notes:
- The issue does not reproduce if "Development Build" is not checked
- The issue does not reproduce when running App through Xcode and observing the Xcode console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Based on the team priorities we will not be able to investigate this in the foreseeable future.
Resolution Note (2023.2.X):
Based on the team priorities we will not be able to investigate this in the foreseeable future.