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0
votes
Not Reproducible

[LookDev] EnvLibrary.asset can be drag and dropped to Scene(Hierarchy ta...

Themes

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May 11, 2017

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Version/s: 2017.1.0b5

I suppose it should be impossible to add this asset to scene. - in attached project drag and drop NewEnvLibrary.asset to Hierarchy... Read more

2
votes
Duplicate

Preview window does not refresh instantly after object is rotated

Inspector Functionality

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May 14, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open attached project "PreviewWindow.zip" 2. Open Inspector window. 3. In Project window select Pyramid->default 4.... Read more

0
votes
Duplicate

Build path is set to other project's directory instead of current one wh...

Deployment Management

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May 13, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Create new Unity project. 2. Go to build settings. 3. Press Build. 4. Notice that build directory is set to other ... Read more

5
votes
Fixed

VideoPlayer.errorReceived callback is not triggered when video fails to ...

Video

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May 15, 2017

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Version/s: 2017.1.0b4

To reproduce: 1. Download and open "Test2017.zip" project. 2. Open "Scene" scene. 3. Disconnect your machine from the internet. 4. ... Read more

8
votes
Fixed

ParticleSystem throws Unsupported type MultiModeParameter error when edi...

Visual Effects - Legacy

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May 15, 2017

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Version/s: 5.6.1f1

When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more

0
votes
Fixed

Time.unscaledDeltaTime returns value larger than Maximum Allowed Timeste...

Input

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May 04, 2017

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Version/s: 5.6.0f3

How to reproduce: 1. Open the attached "FixedUpdate" project and "test" scene 2. Enter playmode and quickly pause it 3. Observe the... Read more

0
votes
Won't Fix

Composition namespace in System.ComponentMode namespace is not recognize...

Mono

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May 15, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip) 2. Open dllTest.cs script in Monodevelop 3. In Monodev... Read more

3
votes
By Design

TerrainData.SetHeights() doesn't update terrains tree colliders

Terrain

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May 16, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Download Test.zip and open "main" scene 2. Enter play mode 3. Walk through instantiated tree (Controls WASD).... Read more

0
votes
Fixed

Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...

Scripting

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May 16, 2017

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Version/s: 2017.1.0b4

Reproduction steps: 1. Create new project. 2. Edit -> Preferences -> Cache server and set it to Local 3. Change Scripting runtime ve... Read more

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