Search Issue Tracker
[Android Logcat] Blank input is accepted as Tag name in the "Tag Control...
Tag name is accepted as blank/empty space in the "Tag Control" window and it displays as a line separator in the "Tag List" when rig... Read more
Full value of float numbers not visible when viewed using Visual Effects...
How to reproduce:1. Open attached project "Case_1201498"2. Open in the Project window "Assets/VFX/TrigFunctions.vfx" using the Visua... Read more
[Package Manager] My Assets download progress label is hard to read when...
When downloading an asset from the My Assets section of the Package Manager, the download progress label is very hard to read when u... Read more
IndexOutOfRangeException is thrown when undoing new Animator layer creat...
How to reproduce:1. Create a new project2. Open Console Window and Animator Window with Layers view active3. Create a new Animation ... Read more
IL2CPP Master build crashes when a job with a pointer variable with Nati...
How to reproduce:1. Open the attached project "1195977.zip"2. Build and run the project Reproducible with: 2018.4.14f1, 2020.1.0a15 ... Read more
[Animation Stream] binding AnimationStream handles on a nested "Humanoid...
This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you "... Read more
The Attach button is disabled in Target GameObject panel in Visual Effec...
How to reproduce:1. Open the project "VisualEffectGraph"2. Open the scene "SampleScene"3. Select the child "New VFX" of the GameObje... Read more
[Vulkan] [HDRP] Freeze and/or crash when a Material with an HDRP shader ...
Steps to reproduce:1. Open a project with HDRP2. Set Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other... Read more
[Android][OpenGLES] "Failed to get timestamps for frame" errors are thro...
Repro steps:1. Open QA attached project “repro_1201150”2. Make sure "Optimized Frame Pacing" setting is used in Player Settings ->... Read more
'Layout' dropdown button doesn't work after desktop scaling is changed
Steps to repro:1. Create a new project or open an existing one2. Edit -> Preferences -> UI Scaling3. Make sure that "Use defau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles