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8
votes
Fixed

[IL2CPP] Build fails when there are over 200 Assembly Definitions in the...

IL2CPP

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Aug 03, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open user's attached 'TooLongAssetBundleDefinition" project 2. Open the Project Settings window and expand the ... Read more

0
votes
Won't Fix

[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...

WebGL

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Jul 25, 2020

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Version/s: 2018.4.15f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1265867-gridtest.zip") 2. Open the repro scene ("gridtest") 3. Make a WebGL ... Read more

0
votes
Fix In Review

GameObject is lagging in the Scene View while changing positions when it...

Scene/Game View

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Jul 29, 2020

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Version/s: 2020.1.0b13, 2020.1.0f1

How to reproduce: 1. Create a new project 2. Right-click in the Hierarchy go to 3D Object > Cube 3. Select the newly created "Cube" ... Read more

0
votes
Duplicate

Profiler Calls view's "Call To" and "Call From" tables are cleared when ...

Profiling

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Aug 05, 2020

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Version/s: 2020.1.0b16, 2020.1.0f1

How to reproduce: 1. Open the attached project "1268370.zip" 2. Open the Profiler window. 3. Enter the Play Mode, record some data, ... Read more

1
votes
Fixed

A Parser Failure error is thrown after importing a specific Animation fi...

Serialization

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Aug 06, 2020

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Version/s: 2019.3.0a1, 2019.4.5f1, 2020.2

How to reproduce: 1. Create a new Unity project 2. Import the user-supplied "SightsSuitablePointsFound.anim" file into the project 3... Read more

0
votes
Active

Editor crashes on GenerateSharedVerticesIndexList when importing .3ds file

Asset Importers

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Aug 06, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

Reproduction steps: 1. Open the attached "case_1268563" project 2. Right-click on the "stgJC2_115.3ds" file in the Project window 3.... Read more

2
votes
Active

[WebGL] Input.GetAxis/Input.GetAxisRaw sometimes returns significantly l...

WebGL

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Jan 03, 2020

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Version/s: 2018.4, 2019.1.14f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open attached project "Case_1208971" 2. Build and Run for WebGL 3. In the browser, click on the screen to lock ... Read more

0
votes
Active

OnCollisionExit callback is called when a Rigidbody with Compound Collid...

Physics

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Jul 15, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce: 1. Open the user's attached "CollisionCounterTest.zip" project 2. Open the "SampleScene" Scene 3. Make sure the Co... Read more

0
votes
Active

Reintroduction of the deprecated GameCenterUsersID so customers can star...

iOS

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Aug 03, 2020

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Version/s: 2019.4.2f1, 2019.4.6f1, 2020.1.0a1, 2020.2

How to reproduce: 1. Open the attached "project.zip" Unity project 2. Log in to the Game Center in your iOS device 3. Build and depl... Read more

0
votes
Fix In Review

Prefab moves one position down in Hierarchy window when pressing Redo

Scene Management

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Aug 06, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce: 1. Open attached project "case1268662.zip" and scene "SampleScene" 2. Drag Cube prefab above the Main Camera in th... Read more

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