Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0f3
Issue ID
869407
Regression
No
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if compiled with .NET Native tool chain
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful call stack, only thing I can see is the Frame is not ready and a access violation.
Build:
Version 5.6.0b4 (f8c731df0021)
Wed, 11 Jan 2017 17:00:30 GMT
Branch: trunk
Repro Steps:
1.) Open repro project
2.) Build for Hololens
3.) Set build configuration for Master
4.) Deploy to HoloLens
5.) Observe crash
Actual:
Crash for on master app after UnloadSceneAsync() call
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory is allocated but nothing happens when duplicating Values with the duplication shortcut in the Inspector
- Frame rate becomes lower after turning vertical sync on and off when in the Player on macOS
- Memory Profiler fails to enumerate a specific Heap Segment
- Performance gets worse when updating the Material of Tilemap
- Script causes Console error "Reading pixels out of bounds of the current active render texture" when entering the Play mode on a HDRP project
Add comment