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Fixed in 2019.1.X

Fixed in 2017.4.X, 2018.3.X



Found in


Issue ID




[VR] Vsync gets turned off when Oculus is off head on a Standalone build with "Run In Background"



Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Turn on the build
4. Activate/Deactivate Oculus HMD sensor
5. Observe UI image and rotating cube changes coming from Update

Expected result: framerate stable when sensor is on and off, Vsync is kept on
Actual result: with sensor off, Vsync gets turned off, fps rises, all calls from Update in scripts are processed accordingly

Reproduced on 5.5.3f1, 5.6.0f3, 2017.0a6, 2017.0b1

-This does not occur in Editor play mode due to the sensor not having an impact there
-Only happens when the Player is set to "Run In Background", otherwise build pauses when Sensor is off

Issue is on Oculus side, to be fixed in their SDK

  1. Resolution Note (fix version 2017.4):

    Fixed issue where Vsync gets turned off when Oculus is off with Standalone build with "Run In Background"

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